Archive for October, 2009

Soft Shadows, Blinn-Phong Shading, and Exposure

October 6, 2009

I’m currently starting the process of implementing the photon map data structure into my Global Illumination Ray Tracer (it’s been challenging to come up with a design that allows for some optimizations I have in mind while also being suitable for my multi-threaded implementation) but here is a quick update on my progress since my […]