Mirrors Everywhere!

Posted on November 13, 2009 by Raffi

spheresinroomI have no newsworthy developments to share, but as I was experimenting with various aspects of my Global Illumination Ray Tracer this evening I thought it would be fun to make an image with metallic spheres in a room with reflective surfaces. This scene also gave me a chance to see multiple area lights and heavy recursion at their finest, since I hadn’t really gone out of my way to create an image with so much going on before.

The scene was rendered with 16 shadow rays per sample for the soft shadows and 16 jittered samples per pixel with a tent filter.