Archive for the 'Coding' Category

New GPU Path Tracer Project

July 11, 2011

I’ve been working on a global illumination renderer recently using OptiX. In the past I had written a global illumination ray tracer that used photon mapping, but this time around I’m using path tracing instead. The reasoning behind this is primarily that the simplicity of the path tracing algorithm is (currently) more amenable to GPU […]

Site Updates

June 2, 2011

As of a few weeks ago, for the first time in roughly 17 years, I’m no longer a student. This past semester I worked on a bunch of interesting projects. For a distributed AI class, I worked on a BattleCode game player with some intelligent navigation, and for a compilers class I wrote a scanner, […]

Project Updates

December 23, 2010

Now that I’m home for the holidays, I thought I would post updates (and new images!) of the projects I’ve been working on this past semester. For the motion blur ray tracing project, the coding portion is essentially complete and we’ve been working on the experimentation. We have a large array of test scenes that have […]

New Projects

October 20, 2010

This semester I’m very excited to be working on two projects that lie at the intersection of computer graphics and other fields. Firstly, I’ve begun work on my M.S. thesis project, which is to explore the perceptual impact of various motion blur techniques in distribution ray tracing. I will be posting updates of our progress on […]